It's a coincidence that there's so much going on around the studio, but I can't help but compare these converging realities with what Everywhere hopes to achieve in-game.īecause activity is the lifeblood of ambitious projects like these. At the front of the old casino building, a mess of roadworks snakes down Ocean Drive amid the city's oft-criticized tram installation scheme, a project that's run hundreds of millions of pounds over-budget and is now into its 15th year of existence. From the floor-to-ceiling windows that face the water, the MS Victoria stands proudly as an indefinitely docked cruise ship-turned-temporary accommodation hub for over 1,200 asylum seekers fleeing the Russo-Ukrainian War. Situated at the foot of Leith Walk in the Scottish capital of Edinburgh, the back end of Build A Rocket Boy's headquarters looks out onto the North Sea. "Because activity is the lifeblood of ambitious projects like these." But with the likes of Fortnite leaning heavier on its creative side more than ever before, by way of its brain-melting new mod tools, if Everywhere hits the ground running as planned, it really could be a force to be reckoned with. Everywhere and Build A Rocket Boy are aiming to enter the conversation at an advanced stage and without much in the way of preamble, which is a huge risk in itself. There are flashes of Fortnite here, of Roblox, Dreams, Minecraft, PlayStation Home, and even Habbo Hotel – games and experiences whose collective success and identity was grown and forged over time. But while all of this is impressive, it's almost impossible to pass proper judgment at this juncture without going hands-on, and without experiencing the world that it promises to deliver until it's full of like-minded creators. The scope for creation, for ingenuity, for socializing, and for educating is exciting as a player, and even as a parent of two young children making their first tentative steps into gaming, I think Everywhere is brimming with possibilities. With all of that, I'll admit that I love what Everywhere is proposing. Follow that link for more on that, but know that it looks stunning, and again blows open the scope for more similar projects in this space, using Everywhere as a platform for approach. Even more so when Whiting guided his character through the Entertainment District to a cinema theater to offer a glimpse of MindsEye – the premium AAA action-adventure title that Build A Rocket Boy is concurrently working on alongside Everywhere, which can also be accessed in-game. ![]() Still with us? Don't worry, I struggled to wrap my head around it all too, and I was being shown it first-hand.
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